
I have been using Vray for about a year now but this is my first interior project and I am at my wits end. For the life of me, I cannot figure out how to get good secondary light diffusion in my scene. I have created vray portal lights, changed my secondary bounce multiplier, and even tried extreme color mapping settings such as 15:1 with no luck. Here is an example of what I am getting with my current settings. The floor should be a light brownish tone and the outer edge a neutral gray. As you can see, the dining area is appearing very dark despite having a bright sun and skylight outside the window openings. This image was created with the darkness multiple at 15:1 HSV exponential. Anything lower and the scene renders almost completely black except for the patch of direct sunlight on the floor. I have tried secondary direct computation at 4 / 12 settings as well as photon mapping, but neither seems to be working for me.
http://members.shaw.ca/cosmo77/example.jpg
I was similarily stumped trying to create the corridor lighting. I ended up having to create two Vray lights for each light fixture as using spotlamps I was unable to have any control over the decay settings. Now I have something that works, but is slower than molasses in january rendering. Could some kinda soul please take a look at my scene when they have some free time (whats that?

http://members.shaw.ca/cosmo77/test.rar
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