I have been using Vray for about a year now but this is my first interior project and I am at my wits end. For the life of me, I cannot figure out how to get good secondary light diffusion in my scene. I have created vray portal lights, changed my secondary bounce multiplier, and even tried extreme color mapping settings such as 15:1 with no luck. Here is an example of what I am getting with my current settings. The floor should be a light brownish tone and the outer edge a neutral gray. As you can see, the dining area is appearing very dark despite having a bright sun and skylight outside the window openings. This image was created with the darkness multiple at 15:1 HSV exponential. Anything lower and the scene renders almost completely black except for the patch of direct sunlight on the floor. I have tried secondary direct computation at 4 / 12 settings as well as photon mapping, but neither seems to be working for me.
http://members.shaw.ca/cosmo77/example.jpg
I was similarily stumped trying to create the corridor lighting. I ended up having to create two Vray lights for each light fixture as using spotlamps I was unable to have any control over the decay settings. Now I have something that works, but is slower than molasses in january rendering. Could some kinda soul please take a look at my scene when they have some free time (whats that? ) and see if you have any better luck with than I am having. Right now the scene is fairly rough, as I have spent all my time trying different settings to no avail to get my lighting to look correct. All the corridor wall sconces are instanced (two lights a piece), as are the potlamps in the vestibule areas. I usually can figure my way out of problems, but I have now spent the better part of three days trying to get to grips with interior lighting and now come to you guys humbly asking for your assistance. Any help would be graciously appreciated. Here is a link to the file:
http://members.shaw.ca/cosmo77/test.rar
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