Hi, I need some ideas on how to achieve the above while trying to keep rendering times realistic.
The design is a solid upright on each side with a glass plane front and back, this box is then filled with broken pieces of shatterproof. A light is placed at the top and bottom so as to illuminate all the broken pieces of glass.
So I need so advice on how to achieve this in the rendering.
Thanks
The design is a solid upright on each side with a glass plane front and back, this box is then filled with broken pieces of shatterproof. A light is placed at the top and bottom so as to illuminate all the broken pieces of glass.
So I need so advice on how to achieve this in the rendering.
Thanks
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