In my last project I rendered in 1.46.04 one of the planes with displacement grass which was close to the camera dissapeared. Any ideas?
In my current project, I have the sun moving around the building at different points on the timeline in order to keep each angle of the building in direct light. Is there a problem with animating the light source combined with incrimental add to current map? Im guessing im missing something obvious here
I Just did a quick test with 1.46.5 on the same scene and the renderings come out VERY bright with only direct shadows showing.
Part of the problem was i still had some standard materials (internal walls) but my images are still very bright. Do i need to delete the sun and recreate? (standard target light with vray shadows) - ill test this next
I did a quick test with lightmap and viz2005 crashed on me (i have displacement) but have seen this mentioned in other threads.
feel free to comment/ help. If you need screenies ill post them but these are very general problems I'm having and my settings are pretty much standards that have been working for me up till now (just using Irradiance map with QMC second bounces)
In my current project, I have the sun moving around the building at different points on the timeline in order to keep each angle of the building in direct light. Is there a problem with animating the light source combined with incrimental add to current map? Im guessing im missing something obvious here
I Just did a quick test with 1.46.5 on the same scene and the renderings come out VERY bright with only direct shadows showing.
Part of the problem was i still had some standard materials (internal walls) but my images are still very bright. Do i need to delete the sun and recreate? (standard target light with vray shadows) - ill test this next
I did a quick test with lightmap and viz2005 crashed on me (i have displacement) but have seen this mentioned in other threads.
feel free to comment/ help. If you need screenies ill post them but these are very general problems I'm having and my settings are pretty much standards that have been working for me up till now (just using Irradiance map with QMC second bounces)
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