Thanks, I'll take a look at it a little later, need to finish some stuff for a client first.
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holes in model after rendering! :(
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do a STL Check on that mesh ... you have a Multiple edges... !! and double face's and also open edges' ....in other words... Scrap it
EDIT : The mesh has 2850 error's in it
Break down :
1970 : open edge's
634 : double face's
19 : spike's
899 : multi face's
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either find another mesh or remodel it.... does it have to be that chair ?
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