Haven't been able to find anything yet on this little problem I've been experiencing. Seems I am getting holes in my model when vray renders it.
This model I imported from e-interiors. It looks fine in viewport and also when rendered with scanline but when vray interprets it, it decides to create all these gaps everywhere as if there were missing polygons ( though the gaps don't actually conform to the size & shape of any existing polygons).
Originally the model had duplicate polygons (ie co-planar faces) and was rendering out with all sorts of weird moire patterns, so I painstakingly went through and deleted the duplicate polygons. The only thing that seems to help now is when I scale the model to say 1000% the holes seem to reduce. If i reduce the scale of it, the holes get worse. This is no solution because if I scale up the entire scene Max crashes when trying to render.
Has anyone experienced this before or know of a possible solution? It's totally doing my head in! Thanks for any input you can offer.
Justin
This model I imported from e-interiors. It looks fine in viewport and also when rendered with scanline but when vray interprets it, it decides to create all these gaps everywhere as if there were missing polygons ( though the gaps don't actually conform to the size & shape of any existing polygons).
Originally the model had duplicate polygons (ie co-planar faces) and was rendering out with all sorts of weird moire patterns, so I painstakingly went through and deleted the duplicate polygons. The only thing that seems to help now is when I scale the model to say 1000% the holes seem to reduce. If i reduce the scale of it, the holes get worse. This is no solution because if I scale up the entire scene Max crashes when trying to render.
Has anyone experienced this before or know of a possible solution? It's totally doing my head in! Thanks for any input you can offer.
Justin
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