I seem to have this reaccuring pesky problem of crawling/shimmering textures. It's driving me nuts! I'm in the middle of a project, will be for a while so please don't ask me to switch to vers 1.46. I will eventually, but for now I'm using 1.09.03r. Here is a small animation showing my problem:
click here(3.5 megs)http://www.imaginarc.com/posts/WallTest.avi
As you can see the wall texture is crawling, and only the wall. I have the AA numbers cranked up, here are my settings:
I am using a precalculated irradience map, created using the same settings in my GI rollout.
The texture itself is nothing but a simple .tif rgb file, no alpha's or anything.
I have also tried different antialiasing filters with the same results.
I would love to hear from all you experts out there, I really need to resolve this problem.
Thanks in advance
Andrius
click here(3.5 megs)http://www.imaginarc.com/posts/WallTest.avi
As you can see the wall texture is crawling, and only the wall. I have the AA numbers cranked up, here are my settings:
I am using a precalculated irradience map, created using the same settings in my GI rollout.
The texture itself is nothing but a simple .tif rgb file, no alpha's or anything.
I have also tried different antialiasing filters with the same results.
I would love to hear from all you experts out there, I really need to resolve this problem.
Thanks in advance
Andrius
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