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my first (real) animation-project and a few questions

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  • my first (real) animation-project and a few questions

    hey,
    i am working on a larger architectural scene and am trying create a 5min animation. i'm allright with stills, but animations still give me a headache.

    the animations is basically a flythrough/walktrough with a fixed lighting,
    but with some 3d-people walking around, cars moving, a few sliding doors (glass+metallframe) opening & closing, maybe an elevator going up or down. that makes me believe that the usual strategy of calculating every nth gi-frame does not work because of the moving objects.

    i thougth about rendering the "fixed" architecture in a first pass and then use this animation as background and everything as matt-opjects except the moving parts and render a 2nd pass. but there are people moving behind glass and so i think that might not work.

    could rerenders "imap control" help here or will i have use single frame ir-map? which parameter i have to take into account to avoid flickering?
    can i send via backburner to more computers without flickering?

    since this an exterior/interior animation i decided to use ir-map + qmc for calculating the gi with these settings:

    min: -4
    max: -2
    hemisubdiv: 75
    interpolsamp: 20
    col thres: 0,3
    norm thres: 0,3
    dist thres: 0,1

    frametime with 80% gray material: around 3min30sec,
    1 direct sunlight with area shadow
    2 vraylights (included in ir-map on) but more lights will come

    one more question: what is the best aa-filter to use for a pal-resolution field-rendering? (area? video?)

    thanks for your help...
    -
    render forza!

    -----

    Office Le Nomade, Vienna

    web: www.oln.at
    blog: blog.oln.at

  • #2
    you could render the animation first without the moving elements (people,cars , etc.) .

    then in a second task , render only the animated objects with a backgroud color that you sort of use like a "blue screen" . you can then do the composition in After Effects , Fusion , Combustion ,... .

    at least you should do a "Shadow-Pass" to "multiply with the 2 previous Passes , and thats it.

    but there are more things that are important : people who walk behind glass walls (reflecting objects) or who pass certain objects - such as walking behind a building - disappear .

    so it is kind of a complex "composition task" that you need to do , to have good results in a good rendertime . rendering everything in one image will be time-costly.

    ----------------------------------
    the fastest technique is to "only render one camera position" of the background . then replace the material of the background and render the animation (blue or "yellow" screen /use a color of your choice) from the same perspective , and the shadow pass. then "layer" those three in composition .

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    • #3
      thanks tony for your help....
      looks like there is plenty of stuff to learn....

      i hope i'll work that out

      is there a more in-depth look on such a composting task?
      -
      render forza!

      -----

      Office Le Nomade, Vienna

      web: www.oln.at
      blog: blog.oln.at

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