hey,
i am working on a larger architectural scene and am trying create a 5min animation. i'm allright with stills, but animations still give me a headache.
the animations is basically a flythrough/walktrough with a fixed lighting,
but with some 3d-people walking around, cars moving, a few sliding doors (glass+metallframe) opening & closing, maybe an elevator going up or down. that makes me believe that the usual strategy of calculating every nth gi-frame does not work because of the moving objects.
i thougth about rendering the "fixed" architecture in a first pass and then use this animation as background and everything as matt-opjects except the moving parts and render a 2nd pass. but there are people moving behind glass and so i think that might not work.
could rerenders "imap control" help here or will i have use single frame ir-map? which parameter i have to take into account to avoid flickering?
can i send via backburner to more computers without flickering?
since this an exterior/interior animation i decided to use ir-map + qmc for calculating the gi with these settings:
min: -4
max: -2
hemisubdiv: 75
interpolsamp: 20
col thres: 0,3
norm thres: 0,3
dist thres: 0,1
frametime with 80% gray material: around 3min30sec,
1 direct sunlight with area shadow
2 vraylights (included in ir-map on) but more lights will come
one more question: what is the best aa-filter to use for a pal-resolution field-rendering? (area? video?)
thanks for your help...
i am working on a larger architectural scene and am trying create a 5min animation. i'm allright with stills, but animations still give me a headache.
the animations is basically a flythrough/walktrough with a fixed lighting,
but with some 3d-people walking around, cars moving, a few sliding doors (glass+metallframe) opening & closing, maybe an elevator going up or down. that makes me believe that the usual strategy of calculating every nth gi-frame does not work because of the moving objects.
i thougth about rendering the "fixed" architecture in a first pass and then use this animation as background and everything as matt-opjects except the moving parts and render a 2nd pass. but there are people moving behind glass and so i think that might not work.
could rerenders "imap control" help here or will i have use single frame ir-map? which parameter i have to take into account to avoid flickering?
can i send via backburner to more computers without flickering?
since this an exterior/interior animation i decided to use ir-map + qmc for calculating the gi with these settings:
min: -4
max: -2
hemisubdiv: 75
interpolsamp: 20
col thres: 0,3
norm thres: 0,3
dist thres: 0,1
frametime with 80% gray material: around 3min30sec,
1 direct sunlight with area shadow
2 vraylights (included in ir-map on) but more lights will come
one more question: what is the best aa-filter to use for a pal-resolution field-rendering? (area? video?)
thanks for your help...
Comment