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Animated caustic problem ?? .

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  • Animated caustic problem ?? .

    Well ...

    i have been doing some test with caustic ..

    you can see a jpg. here ..



    then i did a small animation test, where the only moving object is the spotlight that is moving in a circle around the knot.
    I also made some very hard un-real shadows to show the route ...
    Thepoint is, that the light source is moving, but the caustic remains the same ..
    You can see the short animation here :

    http://kof.dyndns.org/krembo99/caustic.test.knot.avi

    experimanting with a bottle of gin ( ) and a flash-light shows that the caustic should move with the source light (which is also logic, but i didn't know if the problem was the shape of the node-object)

    am i doing something wrong (which is likely) , or is it a Vray bug/limit ?

  • #2
    did you animate the gi, or was it only calculated for 1 frame? I think you need to calculate the GI every frame.

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    • #3
      The GI was calculated every frame ...
      The Photon map i don't know, how could you control that?

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      • #4
        Hi!

        Just a wild quess... do you have by any change saved your photon map
        for only single frame and are using that?

        regards,

        Mare

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        • #5
          you cannot save that map if that is what you did. it just has to be calculated with each frame.

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          • #6
            Re:

            Nop.. the map was not saved as far as i know.. unless vray saved it automatically in cache or in the ram ..

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            • #7
              Which VRay version is that by the way? I did a small test here with caustics and a moving light and it seems ok.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                well..
                this was done though on a 1.45.something
                (i can't tell really remember right now, it was in some office i worked for a project..)

                usually i use 1.09 myself , so i can see if it's doing the same there..

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