I'm rendering out sequences that have a bunch of Multimatte elements for various parts and I find that some, but not all, save out values that go above 1.0. The max value isn't consistent from one element to another (some might max out at 16.0 and some at 25.4323 or similar).
I can normalize them in Nuke by scanning for the max value and renormalizing to 0 - 1, but it's time consuming to figure out what the max is for each scene and it just seems like it's not the right workflow.
Is this expected behavior, or maybe a bug?
I can normalize them in Nuke by scanning for the max value and renormalizing to 0 - 1, but it's time consuming to figure out what the max is for each scene and it just seems like it's not the right workflow.
Is this expected behavior, or maybe a bug?
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