hi, just want to pick your brains, this is for baking for unity.
i know we have vrayedgestex but that displays all visible mesh edges while vraytoon ignores most of these to produce a cleaner line drawing.(hide edges doesn`t remove them presumably because they are visible). i realise it`s not always going to work 100%, on curved surfaces etc. the outline would depend on the viewing angle but sharp angled objects would work i think. i`ve tried quadrifying objects and that works to a point to remove the extra triangles but no mesh is perfect and vraytoon just seems to overcome this issue. could vraytoon work this way as a material ?
thanks
anthony
Comment