does RT gpu not respect the "affect all channels" option for refraction? im getting a solid colour in my multimatte, so i cannot see th mattes on the other side of the glass
i also noticed when using denoiser, almost all the extra channels it creates only consider the stuff in front of the glass.
considering im looking thru a window into a complex scene, this is not exactly ideal.
i also noticed when using denoiser, almost all the extra channels it creates only consider the stuff in front of the glass.
considering im looking thru a window into a complex scene, this is not exactly ideal.
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