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Fast question about phoenixFD ocean Ship

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  • Fast question about phoenixFD ocean Ship

    hello, this is the sample scene from phoenixFD website, we found that when we start simulation there is the contour borders of the simulated part is visible in the render. how can we fix it?>
    PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

  • #2
    Hello,

    You will need to tweak your Ocean level value. You find how this works here - https://docs.chaosgroup.com/display/...endering-Ocean
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      i tweaked the ocean level value, but still i'm noticing the difference in the far area... do you think i should finish the simulation and try the render? why is it still like this?
      PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

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      • #4
        This can happen if your resolution is too low. How many cells are you using?

        Is this in the beginning of the animation? The liquid surface might bounce up or down in the first few seconds until it settles - so it's a good idea to have some frames for a preroll.
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

        Comment


        • #5
          Hello,
          no the resolution is very high, check the photo, also i run the simulation till frame 320 out of 800, and i still noticing the square around(check the photo), why is this still happening? and do you think the foam should be more ? how can i increase the foam? like the reference image...
          PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

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          • #6
            Res is very high, but horizon subdivs are low. Rise 'em.
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

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            • #7
              i see, but any idea on how to increase the foam amount created from splashes?
              PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

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              • #8
                Just increase the Foam on Hit value for the Splashes.
                Georgi Zhekov
                Phoenix Product Manager
                Chaos

                Comment


                • #9
                  yes i incresed it x2 but still the foam is little, check the photo, maybe i should increase the splash amount? or threshold?
                  PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

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                  • #10
                    You can increase all of them until you get the desired look. In this case more splashes will mean more foam so you can experiment with the settings.
                    Georgi Zhekov
                    Phoenix Product Manager
                    Chaos

                    Comment


                    • #11
                      i've increased the amount of all of them, but still i nedd more foam, any other suggestions ? especially for the back of the ship i need to have a lot of foam...
                      PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

                      Comment


                      • #12
                        Try reducing the threshold value.
                        Georgi Zhekov
                        Phoenix Product Manager
                        Chaos

                        Comment

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