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CryptoMatte not included in vrscene export?

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  • CryptoMatte not included in vrscene export?

    It looks like the Cryptomatte element isn't getting exported when I send out a vrscene file for rendering on standalone - is this a known limitation?

  • #2
    It will be implemented in a patch release a little later on.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Wonderful, thanks Vlado

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      • #4
        Any news on when this will land? Hopefully pretty soon now that 3.6 for Maya is out?

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        • #5
          Is there a workaround for this in the meantime? I tried adding a CryptoMatte render element to a simple .vrscene manually and it didn't work right, but not sure if it was a problem with the .vrscene edit or lack of support in the standalone renderer.

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          • #6
            We don't export the object names into the .vrscene file yet, so if you add a Cryptomatte element it should generate the masks but you won't be able to pick by name.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Not having objects names would be fine for now, I usually use the color picker anyhow.

              I tried simply adding the CryptoMatte elements like this:
              Code:
              RenderChannelCryptomatte VRayCryptoMatteMat@RE_1 {
                id_type=1;
                name="CryptoMaterial";
              }
              
              RenderChannelCryptomatte VRayCryptoMatteObj@RE_2 {
                id_type=0;
                name="CryptoObject";
              }
              For both the material matte and the object matte I got everything on one matte only, despite different materials on the objects. Do I need to change the alias parameter? (I tried it with and without and got the same results)

              Is there a parameter I need to set on each object or material?

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