Hi
Is there a way to make use of the so called Wrapped Diffuse or Half Lambert shading/lightning technique within Vray for max?
That is to multiply the dot product of the light normal and surface normal to strech the shading over the light terminator on a surface.
Effectivly faking a subsurface kind of look.
I fully understand that this is not plausible shading in any way but I'm looking for it to be able to recreate the same kind of look
that I get with this cheat on my cartoony clouds within a realtime engine.
Could this be possible in Vray if I learn OSL or is that shading language weighted towards physically plausible also?
Is there a way to make use of the so called Wrapped Diffuse or Half Lambert shading/lightning technique within Vray for max?
That is to multiply the dot product of the light normal and surface normal to strech the shading over the light terminator on a surface.
Effectivly faking a subsurface kind of look.
I fully understand that this is not plausible shading in any way but I'm looking for it to be able to recreate the same kind of look
that I get with this cheat on my cartoony clouds within a realtime engine.
Could this be possible in Vray if I learn OSL or is that shading language weighted towards physically plausible also?
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