Hi guys,
Before suggesting this to Chaos group in the Wishlist forums I wanted to discuss it with people to get more opinions on this idea. I'm not sure if my idea is really good because I don't have much experience baking textures. Also people may be concerned where chaos group place their R&D resources.
My idea is that Chaos Group Make a "VRayBakePoint" node. When working in slate Material Editor, use VRayBakePoint to bake anything into an image. It would be very fast and easy to use. It would work with UDIMS. The Bake Point would Store the baked result of the children nodes.You would not need a complicated interface like the 3ds max bake UI.
In Mari, there is a node called Bake Point (see the link, you may need to scroll down until you see it.) You can make very complicated texture networks that are editable and then plug the stream into a bake point which bakes it all into an image.
What do you think? a good idea?
This way you can make super complex networks that are editable then bake point them. The render engine would not need to calculate as much. And if you want to make changes just delete the Bake Cache, make changes and then re-bake.
Steve ~
Before suggesting this to Chaos group in the Wishlist forums I wanted to discuss it with people to get more opinions on this idea. I'm not sure if my idea is really good because I don't have much experience baking textures. Also people may be concerned where chaos group place their R&D resources.
My idea is that Chaos Group Make a "VRayBakePoint" node. When working in slate Material Editor, use VRayBakePoint to bake anything into an image. It would be very fast and easy to use. It would work with UDIMS. The Bake Point would Store the baked result of the children nodes.You would not need a complicated interface like the 3ds max bake UI.
In Mari, there is a node called Bake Point (see the link, you may need to scroll down until you see it.) You can make very complicated texture networks that are editable and then plug the stream into a bake point which bakes it all into an image.
What do you think? a good idea?
This way you can make super complex networks that are editable then bake point them. The render engine would not need to calculate as much. And if you want to make changes just delete the Bake Cache, make changes and then re-bake.
Steve ~
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