So, for exmaple, a rock on the ground that slightly intersects. The hard edges of intersection are a problem so is there a way to blend at render time to make it look like the rock and ground are part of the same geometry?
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Is there any way to blend between two different pieces of geometry that intersect ?
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Maybe some of the techniques here could be re appropriated ?
http://polycount.com/discussion/1811...rs-battlefront
I have been meaning to try and duplicate that in vray for a little while now.
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