Hi,
I'm currently experimenting with the "power" (or lack thereof) of the new 3ds Max 2018 Update 3 fluid solver. More specifically rendering it with VRay. I am quite new to the fluid segment in general although I do know my way around sims in general to a degree where I can work towards a goal :P. Now actually rendering fluids and associated effects like foam/mist, bubbles and all that stuff - not so much.
Are there good resources on how to render fluids and assoicated effects with VRay, maybe even with the now incorporated solver in max? How are channels used, how do I actually render the foam, how do I get proper motionblur, all that stuff.
I'm currently experimenting with the "power" (or lack thereof) of the new 3ds Max 2018 Update 3 fluid solver. More specifically rendering it with VRay. I am quite new to the fluid segment in general although I do know my way around sims in general to a degree where I can work towards a goal :P. Now actually rendering fluids and associated effects like foam/mist, bubbles and all that stuff - not so much.
Are there good resources on how to render fluids and assoicated effects with VRay, maybe even with the now incorporated solver in max? How are channels used, how do I actually render the foam, how do I get proper motionblur, all that stuff.
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