Anyone hazard a guess as to the type of features we can expect to have in the future with the Corona team on-board ?
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Vray future predictions ?
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There are a number of things that we are looking into together with the RL team:
*) We've compared the UHD cache and the light cache. It is difficult to say that one is better than the other as a concept (both have some drawbacks), but we can definitely make some improvements to the light cache to make it faster and to reduce flickering in certain situations.
*) We've compared the adaptive lights in V-Ray versus the new hierarchical solver in Corona. For this purpose I did an internal build of Corona that has an implementation of V-Ray's adaptive lights. While the hierarchical solver in Corona is generally better, it is also a lot more complicated and some issues need to be ironed out. It is also not suitable for a GPU implementation. The V-Ray adaptive lights on the other hand are somewhat noisier, but the algorithm is much simpler. Maybe there are ways to combine the two techniques, we'll see.
*) We are comparing the two denoisers and hopefully we can improve the results of the V-Ray denoiser for the cases of depth of field and motion blur.
*) I'm hoping that we can work together with the RL team on more efficient volume rendering.
Some other things are not related to Corona, but might be interesting anyways:
*) We are focused on a much-needed update of the V-Ray SDK. Some code has accumulated over the years and due to the need to keep the V-Ray 3.x SDK compatible, certain things were not implemented in an optimal way. We have also made much greater use of SSE instructions and made the code base more modern. This is not terribly exciting on the outside for users, but at least it does give us a few percent speed improvement.
*) We've been also researching more efficient HDR lighting for interior scenes. A side effect is that V-Ray can figure out by itself where the environment light is coming from for interior scenes giving us more than 2x speed improvement in some cases. This will allow us to get rid of the light portals and the need to put lights at windows. Some preliminary results are here:
https://plus.google.com/u/0/+Vladimi...ts/gkYUQb25Fvk
*) The distance texture is significantly faster; in some extreme cases up to 10x faster than before.
*) We can denoise various render elements in addition to the main RGB image. The difference from other solutions (including Corona) is that we do this in a way that allows the denoised elements to be perfectly composited to the denoised RGB.
*) There is a new hair material. It is based on the same paper as the Corona hair material so the two look very similar, even though they were implemented by different people independently. We are also looking to add more accurate glints, but we'll see how that goes.
*) There is a new frame buffer implementation underway, based entirely on Qt.
*) Lots of GPU improvements.
There's also other stuff, but we'll get to that later.
Best regards,
VladoLast edited by vlado; 26-10-2017, 05:06 PM.I only act like I know everything, Rogers.
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Originally posted by kosso_olli View PostVlado, did you take a look at their lens effects? Are they any better or faster then the ones from V-Ray?
Also, I still think their HDRI ground projection feature is very well thought-out and executed.
Best regards,
VladoLast edited by vlado; 27-10-2017, 01:29 AM.I only act like I know everything, Rogers.
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Vlado what about the exchange of materials between both engines. Will Vray be able to use Corona materials in the near future? Also if memory serves me wright didn't ILM introduce a Proposed standardized material exchange format at Siggraph this year? Is that something you guy's are interested in implementing at some point?
Thanks
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Originally posted by gadzooks View PostWill Vray be able to use Corona materials in the near future?
Also if memory serves me wright didn't ILM introduce a Proposed standardized material exchange format at Siggraph this year? Is that something you guy's are interested in implementing at some point?
Best regards,
Vlado
I only act like I know everything, Rogers.
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Originally posted by nikand View PostSounds great!
Hope rt gpu will support phoneix fd volumetrics
Best regards,
VladoLast edited by vlado; 27-10-2017, 07:55 AM.I only act like I know everything, Rogers.
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My 2cents of what I would love to see happen.
A unified frame buffer: Same UI, features and functionality from both Vray & Corona
A unified Distributed Rendering Platform: To be able to activated, manage, monitor nodes for both Vray & Corona. Outside of Max is preferable.
A unified Licence management: I hate managing licenses, it would be cool if both engines had "one place to manage them all"
So you get where i'm going with this. Both engines are awesome in there own way & I would love to be able to seamlessly switch between both depending on the task. Anything that can free me of management tasks and allow me to focus on creative tasks would be great.
Cheers!
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