Is there any way to get the vraydistancetexture to look at the geometry of a particle system?
At the moment it appears to just work based on the pivot point of the particle, the scale of a particle seems to not affect it either.
I also tried wrapping it with vray metaballs but the vraydistancetexture doesn't see that at all.
Thanks
At the moment it appears to just work based on the pivot point of the particle, the scale of a particle seems to not affect it either.
I also tried wrapping it with vray metaballs but the vraydistancetexture doesn't see that at all.
Thanks
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