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Originally posted by vlado View Post
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That's really cool !
I like the idea of layering things in VFB directly and working with LUT is more friendly now =D
I would like to know if there is any plans for color mapping settings in VFB ( filmic mapping for example)
Thanks!-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Will it be able to process sequences?
Looks pretty advanced already.
Here are some thoughts:
To me one big advantage of Nuke and Fusion is the ability to have multiple views which are accessible by just hitting one key. I'd love to see something like that.
We should have buttons for the most common things like adding an element layer. (Another 2d graphic editor's user would look for them in the downer right of the layer window.)
1+ For layer presets and their compositing (not only light select).
Can we get a histogram and maybe pixel information (rgb values) above the layer window?.
Pixel values could also take place on the downer border of the viewer.German guy, sorry for my English.
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Originally posted by Vizioen View Post
I commented on the previous one already but didn't give any input. I was wondering this: as this system clearly allows for setting up some sort of lightmix similar to other rendering engines (maxwell, corona,..) but would require a little more work to set up before it's usable, will there be any presets or system that allows us to create presets to set this up, if you know what I mean. For instance > Load Preset > "Lightmix" or maybe "Beauty" (where all necessary render elements that make up the beauty pass are already correctly placed) etc...And with each element it's own dedicated denoiser slider perhaps.
Of course, there will be a way to save the Layer tree to a file and load it back.
I would like to know if there is any plans for color mapping settings in VFB ( filmic mapping for example)
We do plan to add the filmic mapping at some point, since it's so popular.
To me one big advantage of Nuke and Fusion is the ability to have multiple views which are accessible by just hitting one key. I'd love to see something like that.
We should have buttons for the most common things like adding an element layer. (Another 2d graphic editor's user would look for them in the downer right of the layer window.)
1+ For layer presets and their compositing (not only light select).
Will it be able to process sequences?
Probably not in the initial versions, but it's good to have an idea of what might need to be implemented.
Can we get a histogram and maybe pixel information (rgb values) above the layer window?.
Pixel values could also take place on the downer border of the viewer.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Great to see the sneak peak of VFB2...
As mentioned that it will be great to have some built-in hotkeys (or better let users define hotkeys). ex. hold shift to LMB draw render region. R for the red channel, A for the alpha. I selfishly hope the hotkeys can match what's in Nuke but Fusion or Photoshop heavy users might not like the idea...
oh, One more thing: 3D navigation in VFB2. That and with the abilities to pick objects and materials in VFB, I can probably save lots of screen space occupied by viewport.
cheers,
Jasonalways curious...
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Looks very promising. Most of all I love the layering system.
Do you have any mock ups of how is it going to look in other apps and "standalone" VFB?
At first glance it seemed like it has too many options. It's fine if it's only for debugging but I feel it would be a bit too much for the user. I think it should/could be simplified a bit without actually loosing any options.
For example this - http://www.dabarti.com/screens/sf9b0...6cbd2e0d4q.png it could very well be just one slider that controls all margins at once.
Also ability to input custom aspect ratio instead of predefined ones would take less space on the screen and be much more useful. http://www.dabarti.com/screens/s36e6...55de41db1P.png Also shouldn't the "Center" "Fil inside" "Fil outside" be called "Center" "Fill" "Crop" or something in general more familiar?
The region seems a little bit too "different". Dragging the region most commonly is in the center - http://www.dabarti.com/screens/s0ce1...5825b38426.png or the whole region area is hit box for dragging - http://www.dabarti.com/screens/1eV36...37957fdf91.mp4 . Though personally I like the simplicity in Nuke - http://www.dabarti.com/screens/39X97...b441b6d05c.mp4 . It has all the functionality and most importantly it's not covering too much of the actual render.
Best,
Tomasz@wyszolmirski | Dabarti | FB | BE
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Originally posted by wyszolmirski View PostLooks very promising. Most of all I love the layering system.
Do you have any mock ups of how is it going to look in other apps and "standalone" VFB?
At first glance it seemed like it has too many options. It's fine if it's only for debugging but I feel it would be a bit too much for the user. I think it should/could be simplified a bit without actually loosing any options.
For example this - http://www.dabarti.com/screens/sf9b0...6cbd2e0d4q.png it could very well be just one slider that controls all margins at once.
Also ability to input custom aspect ratio instead of predefined ones would take less space on the screen and be much more useful. http://www.dabarti.com/screens/s36e6...55de41db1P.png Also shouldn't the "Center" "Fil inside" "Fil outside" be called "Center" "Fill" "Crop" or something in general more familiar?
The region seems a little bit too "different". Dragging the region most commonly is in the center - http://www.dabarti.com/screens/s0ce1...5825b38426.png or the whole region area is hit box for dragging - http://www.dabarti.com/screens/1eV36...37957fdf91.mp4 . Though personally I like the simplicity in Nuke - http://www.dabarti.com/screens/39X97...b441b6d05c.mp4 . It has all the functionality and most importantly it's not covering too much of the actual render.
Best,
Tomasz
I agree with Tomasz comments. Personally I don't think we need any of those thumbnail controls but they certainly can be simplified.
Feels a bit like reinventing the wheel with the region box for the same functionality
The region box controls could also be more user friendly, the thickness, opacity, distance etc. Does this mean edge feathering? Can these not be a visual representation? Perhaps a low opacity colour overlay on the region.
Does Cryptomatte work with this? That could be really powerful!Freelance 3D Generalist
www.maxwood.co.uk
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Do you have any mock ups of how is it going to look in other apps and "standalone" VFB?
At first glance it seemed like it has too many options. It's fine if it's only for debugging but I feel it would be a bit too much for the user. I think it should/could be simplified a bit without actually loosing any options.
For example this - http://www.dabarti.com/screens/sf9b0...6cbd2e0d4q.png it could very well be just one slider that controls all margins at once.Personally I don't think we need any of those thumbnail controls but they certainly can be simplified.
For example, somebody rendering mainly portraits will want to change the aspect of the thumbnail.
Somebody with a poor eyesight will increase the font sizes.
I do agree that on first look it can be intimidating, but I think we should hide them (for example by collapsing most of the roll-outs), instead of outright removing them and losing the functionality.
I intend to add a preset system per roll-out, so we can provide suitable presets for all options that affect the History look and feel.
Also ability to input custom aspect ratio instead of predefined ones would take less space on the screen and be much more useful. http://www.dabarti.com/screens/s36e6...55de41db1P.png
I don't think that's more useful. Do you find that some useful aspect ratios are missing ?
Also shouldn't the "Center" "Fil inside" "Fil outside" be called "Center" "Fill" "Crop" or something in general more familiar?
The region seems a little bit too "different". Dragging the region most commonly is in the center - http://www.dabarti.com/screens/s0ce1...5825b38426.png or the whole region area is hit box for dragging - http://www.dabarti.com/screens/1eV36...37957fdf91.mp4Feels a bit like reinventing the wheel with the region box for the same functionality
Also, the area inside the region can be clicked to select the object and/or material under the mouse.
If you have the region move handle in the center of the region, you can no longer select objects/materials there.
The idea is to have material picking enabled by default in the new VFB, like we have it in MODO, so you don't have to constantly enable/disable it.
Though personally I like the simplicity in Nuke - http://www.dabarti.com/screens/39X97...b441b6d05c.mp4 . It has all the functionality and most importantly it's not covering too much of the actual render.
There is an option to modify the move/size handles' opacity, so they are less visible, when you are not using them.
For the region controls, we will have to release a beta first, so you can try them in practice and we can make modifications then.
The region box controls could also be more user friendly, the thickness, opacity, distance etc. Does this mean edge feathering? Can these not be a visual representation? Perhaps a low opacity colour overlay on the region.
Does Cryptomatte work with this? That could be really powerful!
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Great to see the sneak peak of VFB2...
As mentioned that it will be great to have some built-in hotkeys (or better let users define hotkeys). ex. hold shift to LMB draw render region. R for the red channel, A for the alpha. I selfishly hope the hotkeys can match what's in Nuke but Fusion or Photoshop heavy users might not like the idea...
oh, One more thing: 3D navigation in VFB2. That and with the abilities to pick objects and materials in VFB, I can probably save lots of screen space occupied by viewport.
At least part of this job falls on the plug-in developers.
We should probably move more of the code to the VFB core to make it easier.
But we have to finish more basic functionality before we can get to this.
Greetings,
Vladimir NedevLast edited by vladimir.nedev; 16-01-2018, 07:25 AM.Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Hi Vladimir,
Originally posted by vladimir.nedev View Post
What hotkeys do you use most often in Nuke ?
r: switch to red channel, press r again to switch back to rgb
g: switch to red channel, press g again to switch back to rgb
b: switch to red channel, press b again to switch back to rgb
a: switch to alpha channel, press a again to switch back to rgb
shift + LMB to drag and specify a rectangular render region. Shift + LMB click to cancel an active render region
ctrl + LMB to engage pixel inspector for pixel value information.
Map-able hotkeys are probably more ideal I suppose.
Originally posted by vladimir.nedev View PostThere's already an option for this in V-Ray for 3ds Max with the current VFB.
At least part of this job falls on the plug-in developers.
We should probably move more of the code to the VFB core to make it easier.
But we have to finish more basic functionality before we can get to this.
Greetings,
Vladimir Nedev
always curious...
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This looks really great !
I have one question about animation.
Would it be possible to save the manipulation that would be automatically processed when rendering an animation with the VFB activated ?Gil Guminski
cynaptek.com
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Originally posted by vladimir.nedev View Post
Do you mean multiple views of the image you are rendering ? Like a split screen, with the ability to zoom-in and pan to different parts of the image and look at them simultaneously ?
I'm not quite sure how that could be user-friendly in a live rendering layer based compositor..
In nuke and fusion I love that I can have two or even more viewers. So I can see for example the reflection element with corrections and the beauty simultaneously. I feel I've much more control because of that.
At 1:13 in the video there is this split screen thing. Is this possible with layers aswell? I think that would do the trick.
Select a layer hit A,B,C or D once to show image up to the layer that's selected and a second time to show the layer with corrections separated maybe another time to see the layer uncorrected.
Originally posted by vladimir.nedev View PostI am not sure about that. Creating a new layer is just 2 clicks right now - click on the "new layer" button and then click on the layer type you want to create. The popup menu does need to be organized better and have some icons.
Originally posted by vladimir.nedev View PostWhat do you mean by "compositing" the presets ? Can you elaborate ?
Vlado said there will be a shortcut for light select.
I guessed that would be some kind of button or a render element which adds automatically all scene lights and prepare their compositing I.e adds them on top of each other.
I never used corona though.
I ask for having this for some of the main compositing concepts. Basically a preset for both; the compositing and the render elements.
So I can coose the preset, render and have everything set up in the vfb.
I can then jump in and start with the corrections without the need to rebuild the beauty first.
It would be great if we could define those preset ourselves.
Originally posted by vladimir.nedev View PostWhat kind of sequence processing would you like to see ? Just playback and application of the layers ? Something else ?
Probably not in the initial versions, but it's good to have an idea of what might need to be implemented.
I'd be interested in using it as denoiser setup center I.e setting it up differently for different layers or something like that.
And sometimes I might use this for corrections of preview renderings as well.
It would be great if we could process our rendered animations with this. Maybe even submit it to network rendering.
Originally posted by vladimir.nedev View PostWhat should the Histogram be based on ? The final image or the image up to the layer that's selected ?
But I'd like to have a small drop-down to choose.
If you would do the ABCD layer viewing split screen thing, a menu to choose which one the histogram is based on would do the trick.
I'd also love to have something like Nuke's sample node to develop and measure materials.
As described here:
https://forums.chaosgroup.com/forum/...324#post793324
But that might be too specific.Last edited by Ihno; 17-01-2018, 07:15 AM.German guy, sorry for my English.
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