Announcement

Collapse
No announcement yet.

second bounce thing

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • second bounce thing

    In vray manual it's written that second bounce with mult. 1 is "phisically accurate" but on my eye it produce qute strange effects and big saturation. Let's for exampel take wite wall standing on grass. With 1 second bounce the wall will be really dark(green).I don't know but I think that the best way is to put 0,5 for second bounce. And what you guys think about it?
    Luke Szeflinski
    :: www.lukx.com cgi

  • #2
    Can you post an image so we can discuss this over on it?
    Best Regards,
    Tisho

    Comment


    • #3
      What vray version are you using?

      In the newer builds there is a saturation spinner for the GI, so you can use high multipliers for the second bounce without excessive colour bleeding.

      wouter
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

      Comment


      • #4
        flipside I'm using the newest beta. I've noticed this spinner but if I have to used it than this second bounce mult isn't so accurate
        Luke Szeflinski
        :: www.lukx.com cgi

        Comment


        • #5
          the problem is that your grass is no grass but rather a green plane. it would bleed the same way in the real world.
          what we need is a GI saturation control on material level.
          Marc Lorenz
          ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
          www.marclorenz.com
          www.facebook.com/marclorenzvisualization

          Comment


          • #6
            Hey Lukx,

            It is accurate, only our eyes adapt to this colour bleeding in real life. Just take a picture with a digital camera in a space lit with a light bulb, it'll be completely yellow if you don't correct it with some kind of filter. Altough if you look into that room, it won't look all yellow. It's a bit the same for the bleeding (that's what I believe

            Also I don't care much about physical accuracy, how physically correct can things be if you use lights with values like '1' and '3', that's not even a unit.

            wouter
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

            Comment


            • #7
              Plastic,
              I put this material based GI saturation control on the wish list a while back.

              Alexie

              Comment

              Working...
              X