Hi?
Another client request, another task to solve
I was asked to create an animation about a motocross race.
The twist is, it`s gonna be 1000 Riders in that race!
I?m wondering for days now how to approach something like this and i didn`t found a thing recherching the net about it.
I have different ways in my mind already but all of them seems to be problematic at some point.
As the course is not flat for sure, bikes ideally should go over the jumps, slow down in curves etc.
1. A simple path constraint won`t work i guess, but here i could just use vrayproxies for the bikes and riders
2. Using a script/Plugin like a Trafficsimulator, best looking thing i found was the ant traffic script but it`s not for motocycles only 4 oand more wheelers
3. Take madcar and rig a bike, record it through the track, did that before in my Red Bull Soapbox animation, but then how to proceed? Need i to do that for 1000 bikes, no way...
4. Use Forestpack to scatter those bikes, but a recorded bike will get out of course when i scatter it next to the original...
Closest thing i found was the tour de france game (see screenshot),
hmm when they can do it in a game we should be able to fake it somehow in 3ds max or not, but i don`t get it, any ideas?
Sorry if it seems a little off topic to vray, i was hesitating posting it, but then on one hand i thought hey it`s about vrayproxy's and on the other hand, is there any active 3ds max forum out there?
For me it seems smartest people found always in here hehe!
As always really looking forward to your ideas and thanks in advance!
Another client request, another task to solve
I was asked to create an animation about a motocross race.
The twist is, it`s gonna be 1000 Riders in that race!
I?m wondering for days now how to approach something like this and i didn`t found a thing recherching the net about it.
I have different ways in my mind already but all of them seems to be problematic at some point.
As the course is not flat for sure, bikes ideally should go over the jumps, slow down in curves etc.
1. A simple path constraint won`t work i guess, but here i could just use vrayproxies for the bikes and riders
2. Using a script/Plugin like a Trafficsimulator, best looking thing i found was the ant traffic script but it`s not for motocycles only 4 oand more wheelers
3. Take madcar and rig a bike, record it through the track, did that before in my Red Bull Soapbox animation, but then how to proceed? Need i to do that for 1000 bikes, no way...
4. Use Forestpack to scatter those bikes, but a recorded bike will get out of course when i scatter it next to the original...
Closest thing i found was the tour de france game (see screenshot),
hmm when they can do it in a game we should be able to fake it somehow in 3ds max or not, but i don`t get it, any ideas?
Sorry if it seems a little off topic to vray, i was hesitating posting it, but then on one hand i thought hey it`s about vrayproxy's and on the other hand, is there any active 3ds max forum out there?
For me it seems smartest people found always in here hehe!
As always really looking forward to your ideas and thanks in advance!
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