Before I try and make sense of the xml structure in .vrmat files, has anyone else tackled this in Maxscript?
We have VRay for Revit, Sketchup, Rhino and Max. We also have 3dsMax 2017 where the Python editor of .vrmat materials does not function. Even if the editor were working, I'd like to create the same material libraries for Max as come with other VRay platforms.
is there a key to the .vrmat structure or some other way I can parse the files in a consistent manor?
Thanks
Jonah
We have VRay for Revit, Sketchup, Rhino and Max. We also have 3dsMax 2017 where the Python editor of .vrmat materials does not function. Even if the editor were working, I'd like to create the same material libraries for Max as come with other VRay platforms.
is there a key to the .vrmat structure or some other way I can parse the files in a consistent manor?
Thanks
Jonah
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