as described in the help regarding lightcach-samplesize at screen-scale:
"Screen - the units are fractions of the final image ..... Note that the units do not depend on the image resolution"
sorry, but i still don´t understand it: when the samplesize is a fraction of the final image it IS dependend on the image resolution .....
also, when using "world-scale", the lightcache-calculation needs longer when rendering an bigger image - but when using wold-scale (as i understand it) i define the absolute number of samples in the scene .... and light calculation would then need the same time ...
"Screen - the units are fractions of the final image ..... Note that the units do not depend on the image resolution"
sorry, but i still don´t understand it: when the samplesize is a fraction of the final image it IS dependend on the image resolution .....
also, when using "world-scale", the lightcache-calculation needs longer when rendering an bigger image - but when using wold-scale (as i understand it) i define the absolute number of samples in the scene .... and light calculation would then need the same time ...
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