Hi all,
I have been trying to achieve this in Vray but couldn't. In Arnold, I can achieve this by assigning an aiShadowMatte shader to a ground geometry. In the aiShadowMatte, specify using "background color" and plug a projected plate image. In a single render, I got a ground that returns projected plate color, which is not affected by scene lighting, and the shadows. (example below)
In Vray, I've tried assigning VrayMtlWrapper to the ground geometry. But as I use a VrayLightMtl with a projected plate as the Base Material, it cannot catch the shadow. And as I turn on Matte Surface (Alpha Contribution -1, Shadows On, Affect Alpah On), the shadow is in the alpha channel but not in RGB. Also, the whole ground is black, which is the environment color.
Will be happy to learn a way, either object property-based or shader-based setup to achieve this in Vray.
If this is not achievable, please consider this as a feature request. I'll be more than happy to add a thread in the Wishlist subforum.
To John O, if you came across this thread, I really don't want to bake the lighting. It works, but I can't then change scene lighting without re-bake.
cheers,
Jason
I have been trying to achieve this in Vray but couldn't. In Arnold, I can achieve this by assigning an aiShadowMatte shader to a ground geometry. In the aiShadowMatte, specify using "background color" and plug a projected plate image. In a single render, I got a ground that returns projected plate color, which is not affected by scene lighting, and the shadows. (example below)
In Vray, I've tried assigning VrayMtlWrapper to the ground geometry. But as I use a VrayLightMtl with a projected plate as the Base Material, it cannot catch the shadow. And as I turn on Matte Surface (Alpha Contribution -1, Shadows On, Affect Alpah On), the shadow is in the alpha channel but not in RGB. Also, the whole ground is black, which is the environment color.
Will be happy to learn a way, either object property-based or shader-based setup to achieve this in Vray.
If this is not achievable, please consider this as a feature request. I'll be more than happy to add a thread in the Wishlist subforum.
To John O, if you came across this thread, I really don't want to bake the lighting. It works, but I can't then change scene lighting without re-bake.
cheers,
Jason
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