Hi,
Could I suggest that for new release Beta's a sticky with list of know issues to watch out for when rendering (as people discovour them) is made along with some ideas of how to solve them. I think this will reduce the number of repeated threads on the same issues. This isnt a "bug" list, but more of a list of things people should watch out for that can be expanded on as people discover more.
For example:
Fog colour value bug - make sure the RGB colour values are all less than 255 - can result in blotching
change in fog - more accurate now, so make sure you adjust old mats
using certain colour mapping with a dark multiplier over 1 may cause areas that should be white to turn black (not sure of the techincal side of this)
I know theres a few other issues with the latest beta that have workarounds posted in the forum but its kind of hard to remember it all
I havnt moved to the latest beta yet, but I'd definatly make use of this kind of list...rather than relying on a bunch of scribbles on scrap paper
Could I suggest that for new release Beta's a sticky with list of know issues to watch out for when rendering (as people discovour them) is made along with some ideas of how to solve them. I think this will reduce the number of repeated threads on the same issues. This isnt a "bug" list, but more of a list of things people should watch out for that can be expanded on as people discover more.
For example:
Fog colour value bug - make sure the RGB colour values are all less than 255 - can result in blotching
change in fog - more accurate now, so make sure you adjust old mats
using certain colour mapping with a dark multiplier over 1 may cause areas that should be white to turn black (not sure of the techincal side of this)
I know theres a few other issues with the latest beta that have workarounds posted in the forum but its kind of hard to remember it all
I havnt moved to the latest beta yet, but I'd definatly make use of this kind of list...rather than relying on a bunch of scribbles on scrap paper
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