im doing a scene i was sure was going to force me to abandon gpu rendering. client added a "rich green landscaped park" in the foreground halfway through the job.
. i added loads of forestpack stuff, including gravel paths and grass up the wazzoo, and my titan x was using 99.5% ram..impressive.
theen, i had to add all the 3d shop and cafe interiors.. evermotion stuff and far too detailed for my needs. but im on a tight deadline so in it went.. whole interior scenes liberally instanced around.. surely that was the end? nope, rendered away, now on 99.7% ram. then i had to add all the 3d people(admittedly with all the 8k textures resized to 2k) and a 3d scanned rock kerb around the park, and some megascans assets, and a load of trees. resigned myself to the inevitable.. but its still working! now on a comfortable 99.9% gpu ram.
im guessing there is some heavy texture offloading going on. its definitely going slower than before. but whatever its doing, i like it. i cant imagine a pc with a similar 12gb of ram rendering this on cpu...
my compliments!
(am i to assume NEXT will improve on this aspect as well? )
. i added loads of forestpack stuff, including gravel paths and grass up the wazzoo, and my titan x was using 99.5% ram..impressive.
theen, i had to add all the 3d shop and cafe interiors.. evermotion stuff and far too detailed for my needs. but im on a tight deadline so in it went.. whole interior scenes liberally instanced around.. surely that was the end? nope, rendered away, now on 99.7% ram. then i had to add all the 3d people(admittedly with all the 8k textures resized to 2k) and a 3d scanned rock kerb around the park, and some megascans assets, and a load of trees. resigned myself to the inevitable.. but its still working! now on a comfortable 99.9% gpu ram.
im guessing there is some heavy texture offloading going on. its definitely going slower than before. but whatever its doing, i like it. i cant imagine a pc with a similar 12gb of ram rendering this on cpu...
my compliments!
(am i to assume NEXT will improve on this aspect as well? )
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