I don't think curvature or dirt maps are relevant to the topic of random scratches.
I think the idea was to discuss the scratches that appear around specular highlights.
Its easy to plug in a bump map in that can be seen generally but making those car paint style scratches that are only seen in a hot highlight is hard. The only way I think to do it is by following the layered shader tutorial or by generating a single, high quality Normal Map with 3 levels of scale for the scratches.
I think the idea was to discuss the scratches that appear around specular highlights.
Its easy to plug in a bump map in that can be seen generally but making those car paint style scratches that are only seen in a hot highlight is hard. The only way I think to do it is by following the layered shader tutorial or by generating a single, high quality Normal Map with 3 levels of scale for the scratches.
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