Hi guys,
I'm trying to make a plastic material with multiple bump maps, and an VrayEdgesTex to create bevels. But I can't seem to do that with GPU.
I can use the edge map in a composite map if it goes in the diffuse, but not if it goes in the bump. Unless I switch to CPU.
Any ideas? (besides switching to CPU, as keeping everything as GPU is part of the test for me
)
/Jonas
Sample scene:
https://www.dropbox.com/s/m37o2t4l4h...gemap.max?dl=1
I'm trying to make a plastic material with multiple bump maps, and an VrayEdgesTex to create bevels. But I can't seem to do that with GPU.
I can use the edge map in a composite map if it goes in the diffuse, but not if it goes in the bump. Unless I switch to CPU.
Any ideas? (besides switching to CPU, as keeping everything as GPU is part of the test for me

/Jonas
Sample scene:
https://www.dropbox.com/s/m37o2t4l4h...gemap.max?dl=1
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