I have a camera linked to a car travelling down a dirt road. Rendering with blur in Max, the car wouldn't blur because it's linked. If I use the VRayVelocity with default settings, would the velocity include the car as well? Does it take the camera's view of the velocity into effect? If that's the case, is there anyway to stop the car from blurring in post?
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How does VRayVelocity Element work?
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I had to use a different method in AE with RSMB which you can see in my last post here: https://forums.chaosgroup.com/forum/...9567-rsmb-vray
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