Maybe I am not understanding the methods or purpose for the VRayLightMtl, but I have a quick question.
I am trying to use the material to make an object glow, and illuminate the scene. The problem is, that is does not cast shadows (either at all, or properly) and it does not have a falloff (by distance, such as inverse-square).
Any thoughts? Am I using the wrong method?
shane.
I am trying to use the material to make an object glow, and illuminate the scene. The problem is, that is does not cast shadows (either at all, or properly) and it does not have a falloff (by distance, such as inverse-square).
Any thoughts? Am I using the wrong method?
shane.
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