Is anyone using the Progressive renderer for production rendering? I mean, saving from the VFB as your final? It seems that the denoiser is a no-brainer, however, it is a guessing game when using the Bucket renderer and it is pretty quick feedback in Progressive. I was told that you don't use Progressive as your final. When you are happy with the Progressive image then you switch to Bucket for the final. Is this your workflow?
Announcement
Collapse
No announcement yet.
Progressive Production
Collapse
X
-
Progressive Production
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Tags: None
-
I used to do that, but had a few issues with stuck buckets and got sick of seeing a render having been and still being on a single bucket for hours. Now I tend to only use progressive. At first I was hesitant but I figured as corona only renders that way why not. But I do render for a longtime just to be on the safe side (5000px, 0.005 noise threshold, exteriors 6-10 hours, interiors 10-12 hours on a dual xeon 32core machine). Often I don't see a difference between the beauty render and the denoised version. It is somewhat overkill, but I render at night with rendernodes so time isn't an issue anyway.
My main drawback vs bucket is that the render id element is never "clean or sharp" so colour selections in photoshop is never quite right. But at 5000px its ok. I also found that the bucket render often took longer (15+ hours) and was minimally cleaner.
-
Render ID is an integer channel so it's not designed to give you smooth edges, each pixel just gives you the ID of whatever object is closest to camera or takes up most space in the pixel. Give wirecolor or multimatte a look instead for edge quality, perhaps combining the two!
Comment
-
I use PSD Manager, which gives me a mask of every layer. I was told by V-Ray support not to use Progressive as a final render. Once you have setup your scene and like what Progressive is giving you then switch to bucket. I am using buckets because of PSD Manager, but would probably go all Progressive if it wasn't for PSD Manager and the layer mask creation.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Maybe a dumb question.. but are you talking about IPR rendering or doing a render in progressive then switch to bucket?
If the first then i agree that's more safe and betterbto use the normal bucket rendering . if the second then i do use progressive sometimes when i want to limit the rendertime for example in animation or when I have very tight deadline
Progreessive use more Ram afaik especially for high resolution renders, I haven't tried that in recent versions tho-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Comment
-
What's the difference between IPR and Progressive? Aren't they one in the same?
Last edited by glorybound; 08-06-2018, 05:08 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
There are some features that don't work with IPR .Don't know the technicalities but there is a differenceCheck out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
Comment
-
Progressive is a sampling method like Bucket is. Don't confuse it with IPR which is the interactive rendering feature.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 5090 32GB + GPU Driver 572.83
- Likes 1
Comment
-
Originally posted by Alex_M View PostProgressive is a sampling method like Bucket is. Don't confuse it with IPR which is the interactive rendering feature.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
The recommendation IS to use Progressive with IPR.It's the default for a reason. I always use Progressive sampler with IPR. This way I get instant feedback (even if a bit noisy in the first few seconds). If you use Bucket sampler with IPR, you'll have to wait for the buckets to finish before you see the changes in your image which is not great IMHO.
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 5090 32GB + GPU Driver 572.83
Comment
-
I agree, but I swear I was told not to work that way by support. I'll find that post and share the link. Probably a moot point, if it works keep doing it.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
Sorry to confuse you with my question =D!
both buckets and progressive are equally usable for final rendering and can be used also for IPR.
I think the support are talking about using the big "Render" button for final render and not the IPR (the interactive mode ) and that what I agree with .
IPR is handy to check materials , light ..etc but using it for final can put u in a risk like accidentally change the camera, light or anything that will refresh the render and you lose the rendered image.
Fstorm users for example use the interactive renderer for finals too but they have a "Lock" button to avoid this situation but for me Just use IPR for tests and the regular "Render" button for final .
I hope it is clear now
-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Comment
-
It took me awhile, but I found it. Supports says no to using IPR for your production renderer.
https://forums.chaosgroup.com/forum/...204#post986204Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
I was told that you don't use Progressive as your final
-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
Comment
Comment