Yep ,ipr is super practical especially with gpu, but even touching the material editor makes it restart sometimes. So definitely not for the final rendering.
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So progressive render is fine and interactive progressive rendering isn't. I guess I didn't know there was a difference.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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Okay, I get it now. Pick render from the pull down and not the frame buffer or the IPR button.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Progressive is perfectly fine for production especially if you render on a powerful local workstation. But if you send them in DR I'd stick with bucket. I personally experienced very erratic results with Progressive over DR : the CPU usage of the nodes is much lower than bucket.
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Progressive render is fine for finals, except in interactive model. I was missing the interactive variable.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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It also seems progressive as a final render works a little better. I just rendered an interior that was taking a long time to clean up in interactive mode, cleaned up a lot faster in final mode.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Mind that in IPR (talking about the regular CPU IPR), LC settings are overridden from the set ones with some lighter values for better interactivity. This indeed could lead to slower cleaning of the noise if you directly compare it to production progressive.
But as you all already got it - IPR button for tweaking the scene, Render button for the final image (no matter bucket or progressive).
BTW we've improved how the VRayDenoiser's "Update" button works in IPR. Now you can leave "Post effects rate" to 0 and force an update manually while rendering - it will create an "effectsResult" channel and display the denoised image there.If it was that easy, it would have already been done
Peter Matanov
Chaos
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