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Can't see texture in viewport if they are in a VrayHDRI map inside a VraylightMtl

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  • Can't see texture in viewport if they are in a VrayHDRI map inside a VraylightMtl

    Is it possible to make textures in a VrayHDRI map inside a VraylightMtl show in viewport? It doesn't seem to work even if I choose "show realistic material in viewport" from the Classic material editor. Bitmap works fine. Any ideas?
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    Have you tried setting the Color to black in your VraiLightMtl ?

    mekene

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    • #3
      It is an annoying bug, and it should happen automatically when a texture is assigned.
      https://www.behance.net/Oliver_Kossatz

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      • #4
        Thanks for the input. I found a workaround. I have put the VraylightMtl in a Shell material and in the Baked Material slot I have put a standard material in which I plug the same diffuse and opacity textures as the ones used in the VraylightMtl. Then I just select the Standard material and click "Show shaded material in viewport". Voila!
        Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
        AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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        • #5
          When is this going to be fixed please?
          I cant see any textures when i use VrayHDRI map to load bitmaps for my materials?

          EDIT:
          looks like its MAX thing....
          Last edited by PIXELBOX_SRO; 19-10-2018, 12:36 AM.
          Martin
          http://www.pixelbox.cz

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