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Unlocked Highlight and reflection glossiness error
Yes if time is a constraint I too have been using the V-Ray scene converter.
If I do have the time then I have a new material library where I recreated all of my old standard or most common materials like chrome, stainless steel, and other basic materials and using that, I go through the scene and change out all the materials with the new ones I re-created.
Given the problems I've run in to lately with V-Ray and 3ds max and some other scripts/plug-ins, I have trust issued with any kind of automated tools lately and prefer to do a lot manually like using the materials I recreated, as I believe Lele suggested above as the better option as well.
Cheers,
-dave
Cheers,
-dave
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Syclone1^Lele^
Hi, I have a similar problem with old demo scenes.
Question: After you exchanged the Materials into new ones, how did you get rid of the old nodes with "unlocked highlight and glossiness"?
As far as I know there is no "delete unused nodes" in Max.
Or any other tips on this topic?
90% of your materials? How old are those materials? I guess it's time to give them an update . I've never unlocked this in my 10 years of visualization actually.
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