We got a weird problem, when rendering cubemaps for vr.
Some parts of the cubemap is getting some strange distortion. You can also see that issue when watching the image in the vr headset.
Anyone know whats happening there? The camera doesn't have any weird rotation values, just 90 degree in x-axis.
Using Max 2019 and vray next in that particular scene.
Some parts of the cubemap is getting some strange distortion. You can also see that issue when watching the image in the vr headset.
Anyone know whats happening there? The camera doesn't have any weird rotation values, just 90 degree in x-axis.
Using Max 2019 and vray next in that particular scene.
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