I am getting those new unlocked highlight and reflection glossiness warnings, however, now they are in the thousands. My current scene is showing 5999 of them. Should I just ignore these or is there something I need to do?
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Bobby Parker
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Originally posted by glorybound View PostI am getting those new unlocked highlight and reflection glossiness warnings, however, now they are in the thousands. My current scene is showing 5999 of them. Should I just ignore these or is there something I need to do?Best regards,
Jackie Teh
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3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
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My concerns are more that I don't have the ability any more to have different glossy and highlight values. I still use a lot of point light (in most cases spots) for better performance. Now I have to use a blend material to have a proper high light without glossy reflections. Yes, I know that's not physical correct,
but please give us the freedom to be creative. I would have liked that it would be possible to have the possibility to edit even the high light strength independently.
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As Vlado stated this would break the current optimization they did to the sampler: https://forums.chaosgroup.com/forum/...he-hglossiness
So in other words or as far as I understand, there's no way back. What would be handy for you guys is a script or something that converts all these materials to a blend material with the same look, but I don't think that these 'creative' materials are easily put into some equation or whatnot to mimic the same look.
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It would also help to have a script to change the material that the error is fixed, even if the "manual highlight" is than disabled and because we can't disable the independent highlight any more in vray next!
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