For some odd reason when I use the V-Ray scene converter tool, all my existing materials (including ones that are already VrayMtl) end up with their highlight and reflection glossiness UNLOCKED. Is this a known bug in Vray Next?
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V-Ray Scene Converter in NEXT - Unlocks Highlight and Reflection Glossiness?
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Originally posted by Neilg View PostAm I reading correctly that you can no longer have a different highlight / reflection glossiness amounts in next?If it was that easy, it would have already been done
Peter Matanov
Chaos
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I understand it is physically incorrect, but when you've got exposed lightbulbs that need to catch light/look brighter than they really are that you dont want to contribute to the scene for optimization reasons it is outrageously useful.
keeping light power low, specular highlight low on glass and using trace set vray lights to brighten the scene results in absolutely huge differences in render times for an identical look.Last edited by Neilg; 24-08-2018, 08:51 PM.
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I'm not able to bring this back, unfortunately; no other render engine today allows this (for good reasons too) - V-Ray was the only one and this cost us some missed optimization opportunities.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by mitchgates View PostThanks Peter. In the meantime is there a script or tool to revert this en masse? Does the error message reporting take a render time hit? My scenes have hundreds of materials affected by this now
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Hi, I also ran into this problem so I wrote a quick script to fix my scene which was giving me lots of errors.
I've attached it here in case anyone needs it.
I only dabble with maxscript but it worked for me. Fixes all the Vray materials and any in Multisub materials. I don't know about any other types of material as I didn't have any in my scene.Attached Files
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Originally posted by mitchgates View PostThanks Peter. In the meantime is there a script or tool to revert this en masse? Does the error message reporting take a render time hit? My scenes have hundreds of materials affected by this nowCode:for m in (getclassinstances vraymtl) do m.reflection_lockGlossiness = true
Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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