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V-Ray Scene Converter in NEXT - Unlocks Highlight and Reflection Glossiness?

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  • V-Ray Scene Converter in NEXT - Unlocks Highlight and Reflection Glossiness?

    For some odd reason when I use the V-Ray scene converter tool, all my existing materials (including ones that are already VrayMtl) end up with their highlight and reflection glossiness UNLOCKED. Is this a known bug in Vray Next?

  • #2
    To be more clear, the checkbox to unlock them is not visible in the Meditor since that feature no longer exists. What I'm seeing is a list of warnings on render in the V-Ray message window.

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    • #3
      Sorry, will fix that.
      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

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      • #4
        Thanks Peter. In the meantime is there a script or tool to revert this en masse? Does the error message reporting take a render time hit? My scenes have hundreds of materials affected by this now

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        • #5
          The hit from displaying warning/errors is negligible. I know it's annoying, sorry again.
          If it was that easy, it would have already been done

          Peter Matanov
          Chaos

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          • #6
            Am I reading correctly that you can no longer have a different highlight / reflection glossiness amounts in next?

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            • #7
              Originally posted by Neilg View Post
              Am I reading correctly that you can no longer have a different highlight / reflection glossiness amounts in next?
              Yes. It was physically incorrect to have a separate control for it and was an obstacle for other optimizations going on in Next.
              If it was that easy, it would have already been done

              Peter Matanov
              Chaos

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              • #8
                I understand it is physically incorrect, but when you've got exposed lightbulbs that need to catch light/look brighter than they really are that you dont want to contribute to the scene for optimization reasons it is outrageously useful.
                keeping light power low, specular highlight low on glass and using trace set vray lights to brighten the scene results in absolutely huge differences in render times for an identical look.
                Last edited by Neilg; 24-08-2018, 08:51 PM.

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                • #9
                  I'm not able to bring this back, unfortunately; no other render engine today allows this (for good reasons too) - V-Ray was the only one and this cost us some missed optimization opportunities.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #10
                    Could there be a new shader/MTL that offers this functionality when needed? Or simply supporting this feature at all in ANY material means roadblocks to optimization?

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                    • #11
                      Originally posted by mitchgates View Post
                      Thanks Peter. In the meantime is there a script or tool to revert this en masse? Does the error message reporting take a render time hit? My scenes have hundreds of materials affected by this now
                      VMC from http://www.oliverradford.com/

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                      • #12
                        Hi, I also ran into this problem so I wrote a quick script to fix my scene which was giving me lots of errors.

                        I've attached it here in case anyone needs it.

                        I only dabble with maxscript but it worked for me. Fixes all the Vray materials and any in Multisub materials. I don't know about any other types of material as I didn't have any in my scene.
                        Attached Files
                        Garry Clarke
                        Technical Illustrator
                        www.garryclarke.com

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                        • #13
                          Originally posted by mitchgates View Post
                          Thanks Peter. In the meantime is there a script or tool to revert this en masse? Does the error message reporting take a render time hit? My scenes have hundreds of materials affected by this now
                          Code:
                          for m in (getclassinstances vraymtl) do m.reflection_lockGlossiness = true
                          Nightlies/SP1 will have this fixed (i just tried it on a big scene yesterday).
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                          • #14
                            Garryclarke, thank you! your script worked perfect for me.

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                            • #15
                              No need for scripts - the fix is in the official builds on the site.
                              If it was that easy, it would have already been done

                              Peter Matanov
                              Chaos

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