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  • Vray ADV / RT Exposure problem

    Hy,

    image says it all!

    Overexposure in RT (Activeshade) normal exposure in ADV (Production), why's that?


    Thanks
    Greets Phil
    -----------------------
    WS
    DUAL E5-2683 V3 28c/56t @2,6Ghz
    64GB Ram
    ASUS ROG STRIX OC 1080ti
    PALIT SUPER JETSTREAM 780ti

    Node
    I7 2600K @4,40GHZ,
    32GB RAM

  • #2
    Hello,

    What camera are you using in this scene (if any) ?

    Also - looking at your signature - you have nVidia cards but on your screen shot you are using OpenCL? CUDA will give much better results on nVidia cards.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

    Comment


    • #3
      I‘m using max physical cam.

      thanks for the hint with the opencl, i thought with my xeons the performance will be better...?
      Greets Phil
      -----------------------
      WS
      DUAL E5-2683 V3 28c/56t @2,6Ghz
      64GB Ram
      ASUS ROG STRIX OC 1080ti
      PALIT SUPER JETSTREAM 780ti

      Node
      I7 2600K @4,40GHZ,
      32GB RAM

      Comment


      • #4
        In V-Ray RT 3.6 we supported only the Physical Camera Exposure control together with the Max Physical Camera - so without it you get no exposure at all.

        If you want to use your CPUs together with the nVidia video cards there is a device called "c++/cpu" available in the device selector - if enabled it allows you to run the CUDA render on your cpus too.
        Yavor Rubenov
        V-Ray for 3ds Max developer

        Comment


        • #5
          Yes im doing that! See my post
          Greets Phil
          -----------------------
          WS
          DUAL E5-2683 V3 28c/56t @2,6Ghz
          64GB Ram
          ASUS ROG STRIX OC 1080ti
          PALIT SUPER JETSTREAM 780ti

          Node
          I7 2600K @4,40GHZ,
          32GB RAM

          Comment


          • #6
            In the screen shot I see the "V-Ray Exposure Control" which was not supported. You have to use the "Physical Camera Exposure control" - the one that goes together with the Max Physical Camera.
            Yavor Rubenov
            V-Ray for 3ds Max developer

            Comment


            • #7
              ahhh, ok thx. why is this not supported? it would be a super handy solution also for rt, or am i wrong?
              Greets Phil
              -----------------------
              WS
              DUAL E5-2683 V3 28c/56t @2,6Ghz
              64GB Ram
              ASUS ROG STRIX OC 1080ti
              PALIT SUPER JETSTREAM 780ti

              Node
              I7 2600K @4,40GHZ,
              32GB RAM

              Comment


              • #8
                The idea was to only use the Autodesk camera and exposure control together. Initially we even hid the V-Ray Exposure control and camera altogether but later on brought back the exposure control as it was helpful for non camera viewports.

                In V-Ray Next we brought back the VRayPhysicalCamera too and with it we took care of cases like yours..
                Yavor Rubenov
                V-Ray for 3ds Max developer

                Comment


                • #9
                  thanks yavor for your answers, it seems i should move on to next......

                  have a nice day!
                  Greets Phil
                  -----------------------
                  WS
                  DUAL E5-2683 V3 28c/56t @2,6Ghz
                  64GB Ram
                  ASUS ROG STRIX OC 1080ti
                  PALIT SUPER JETSTREAM 780ti

                  Node
                  I7 2600K @4,40GHZ,
                  32GB RAM

                  Comment

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