I'm using a particle flow system that moves across a plane to generate a ship wake. I'm using distancetex to detect the particles close to the plane to drive an opacity map for the coat layer on a vrayblend shader.
The problem is that if I make changes to the particle flow system, to see any changes appear in render I need to remove that system from the Vraydistancetex list and re-add it.
I'm using Vray 3.60.04 and Max 2018 SP4
The problem is that if I make changes to the particle flow system, to see any changes appear in render I need to remove that system from the Vraydistancetex list and re-add it.
I'm using Vray 3.60.04 and Max 2018 SP4
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