Hello,
It appears that the VRayClipper + mesh option with GPU rendering (4.02.05) does not work correctly in 3ds Max 2018. I was having issues in a more complicated scene, but walked it all the way back to simple cubes. In image 1 you can see the rendered result of a subtraction instead appears to be a union. In image 2, I've cancelled the rendering during the light cache, and you can see that the operation appears to be performed successfully at this phase, but when it finishes light caching and begins rendering, the result is image 1. I've also attached my scene file.
Thanks!
It appears that the VRayClipper + mesh option with GPU rendering (4.02.05) does not work correctly in 3ds Max 2018. I was having issues in a more complicated scene, but walked it all the way back to simple cubes. In image 1 you can see the rendered result of a subtraction instead appears to be a union. In image 2, I've cancelled the rendering during the light cache, and you can see that the operation appears to be performed successfully at this phase, but when it finishes light caching and begins rendering, the result is image 1. I've also attached my scene file.
Thanks!
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