Hi, i would like to bake lightmaps. But if i use element RawTotalLightingMap i get also diffuse map in the render ( i should expect white diffuse for camera but diffuse map used pour color bleeding on white surfaces)
if i use a white material override, i lose the color bleeding effect in the rendered lightmap...
How can i deal with that to have white diffuse appearance and texture for color bleeding?
Thanks
if i use a white material override, i lose the color bleeding effect in the rendered lightmap...
How can i deal with that to have white diffuse appearance and texture for color bleeding?
Thanks
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