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Vray RawTotalLighting Baking

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  • Vray RawTotalLighting Baking

    Hi, i would like to bake lightmaps. But if i use element RawTotalLightingMap i get also diffuse map in the render ( i should expect white diffuse for camera but diffuse map used pour color bleeding on white surfaces)

    if i use a white material override, i lose the color bleeding effect in the rendered lightmap...

    How can i deal with that to have white diffuse appearance and texture for color bleeding?

    Thanks

  • #2
    Can you post an example? The raw total lighting should be ok with the exception of one case - when the diffuse color is perfectly black.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Hi Vlado, here is an example. In fact it render with diffuse color and textures in VFB and save output image without color and texture as intented... But it remains a quality problem with this VRayRawTotalLighting pass. It seems no A-A is performed and contact-shadows are over-darkened.

      if i render with VrayCompleteMap element, with same rendering parameters (but with near-white override material) image output is OK, but i lose color bleeding informations ...

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