I know Vray is mostly used for architecture and physical materials are often all people need, but for those of use who do graphic/effects based work, standard materials can achieve effects that Vray materials are incapable of. So imagine our horror to find Vray Next has lost most of it's ability to render Standard Materials (Vray 3.6 still renders properly). See the attached images for just one example of what I mean.
There is a buggy workaround: if you house a Standard Material in a Standard Blend Material (which is considered incompatible), it forces Vray to render correctly, so clearly the renderer is still capable.
Chaosgroup: please don't remove Standard Material functionality- we rely on it!
Edmund Earle, director of animation at Edgeworx Studios...
There is a buggy workaround: if you house a Standard Material in a Standard Blend Material (which is considered incompatible), it forces Vray to render correctly, so clearly the renderer is still capable.
Chaosgroup: please don't remove Standard Material functionality- we rely on it!
Edmund Earle, director of animation at Edgeworx Studios...
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