Hi everybody,
sometimes I have to cache out a particle-sim using XMesh, so all particles will be merged in one object. We still want to be able to separate each particle in Nuke compositing though. So every particle-geometry gets a random vertex-color, which I can render using a Vertex Color-map in a VRayExtraTex-element later on. We also need the outlines to be unfiltered, so I disable the filtering for the render-element. This is working well against the background, but not when the geometries overlap.
I could recreate it with simple geometries, no particle-systems or caching involved. In the attached image the two teapots are one object, but have different vertex colors. In the overlapping area, the outlines blend into each other (I hope it's visible with all the jpeg-compression). Is this intended or a bug? Could this be fixed?
Edit: We are using V-Ray 3.60.04 in 3ds Max 2015.
Thanks,
Bjoern
sometimes I have to cache out a particle-sim using XMesh, so all particles will be merged in one object. We still want to be able to separate each particle in Nuke compositing though. So every particle-geometry gets a random vertex-color, which I can render using a Vertex Color-map in a VRayExtraTex-element later on. We also need the outlines to be unfiltered, so I disable the filtering for the render-element. This is working well against the background, but not when the geometries overlap.
I could recreate it with simple geometries, no particle-systems or caching involved. In the attached image the two teapots are one object, but have different vertex colors. In the overlapping area, the outlines blend into each other (I hope it's visible with all the jpeg-compression). Is this intended or a bug? Could this be fixed?
Edit: We are using V-Ray 3.60.04 in 3ds Max 2015.
Thanks,
Bjoern
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