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Hi, yes we had to change the behavior so we could support the hair objects instancing. The old behavior was also modifying the scene which was undesirable. We will handle this case in the future.
Is the behavior of V-Ray Next correct? Is that not a bug? (Can handle hair instances)
Does dealing with this problem in the future mean it will be fixed?
Hi, yes considering that you expect the source geometry to be rendered too it's a bug. We will be fixing this, the problem is that the change won't be that easy to make. As a workaround the geometry could be cloned, but that won't work for heavy geometries.
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