So I'm getting great results with the nvidia GPU denoiser, but it doesn't seem to "see" any material that's set to the FastSSS. Standard VRayMTLs get smooth properly, and look brilliant! The other issue I'm seeing is that the Global Illumination render element doesn't get denoised. For more than a few reasons, I need to use the Nvidia denoiser for my renders. So, here's what I'm seeing - the characters helmet is a combo of standard vray mtls. Looks great!
But as you can see, the NVidia denoiser made a hash out of the SSS material on his face. My suspicion is that this is because VRay is outputing garbage bump normals for those materials.
You can see anything with a SSS material has just crazy noisy normals - the dudes face, the tubes in the background, etc.
Is there any way to get proper normals on SSS materials to get the denoiser to work properly?
Thanks!
But as you can see, the NVidia denoiser made a hash out of the SSS material on his face. My suspicion is that this is because VRay is outputing garbage bump normals for those materials.
You can see anything with a SSS material has just crazy noisy normals - the dudes face, the tubes in the background, etc.
Is there any way to get proper normals on SSS materials to get the denoiser to work properly?
Thanks!
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