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  • #16
    Originally posted by aleksandar.hadzhiev View Post
    I investigated your scene and it seems the artifacts are present when the Adaptive dome light has it's 'Affect Reflections' option turned off. I have forwarded the issue to our developers for further investigation.
    And there you go, caused again by an unphysical setting made by the user. It's always the artists...
    https://www.behance.net/Oliver_Kossatz

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    • #17
      Not terribly helpful. Why have an option if it breaks features?

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      • #18
        Originally posted by maxedesa View Post
        Not terribly helpful. Why have an option if it breaks features?
        Because from a percentage standpoint it helps far more users than it hinders.
        It's also labelled as WIP, and as stated, very optional: the traditional approach is still all there, choice is still available.
        It'd be trivializing Next to state the Adaptive Dome was all it provided (and it remains questionable to say it's a deal breaker, even in its current state.), but of course it's entirely your choice how you'd like to spin it, and how close you'd like to look at Next.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • #19
          Yeah, I get what you're saying. Its just frustrating having unwritten rules for certain features.

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          • #20
            I would even go as far and vote that these unphysical features like affect reflections/specular get removed from the domelight altogether.
            https://www.behance.net/Oliver_Kossatz

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            • #21
              Its nice to have options - at the end of the day all I want is to do good work, I don't mind if a feature is "physical" or not. After all, we're making computer pictures. But if those check boxes break other features? Back to unphysical - What about affect specular/diffuse amount? Do you use vray plane lights?

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              • #22
                kosso_olli - that probably came off aggressive. Apologies! Not meant that way. Curious

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                • #23
                  They're bugs, not unwritten rules.
                  Whether they're fixable or not is a question i can't answer.

                  It is true, however, that we could have chosen to say "this works only under these circumstances", and called it a day, but you know Vlado... ^^
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                  • #24
                    Adaptive dome looks way nicer than regular dome light. But in this case I wanted even more light coming through the windows. So I cranked up the intensity. Illumination looked great, but reflection was too much. So I disable reflections and make a less intense duplicate that only affects reflections. Kind of the same as Affect -diffuse -specular variable. That's what I was trying to do. Another way, I suppose, would be to work on the HDR in PSD, but I have very little knowledge on how to do that. Looking for the fastest path to nice imagery. Which is why I *love* the new IPR. Game changer!

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                    • #25
                      Could it be that your materials are too reflective?
                      Reducing the reflection amounts would work. And probably render faster.

                      You could use this ancient script from lele to change the reflection amount of all your materials:
                      https://forums.chaosgroup.com/forum/...-Bonus-Script=
                      Last edited by Ihno; 26-03-2019, 03:06 PM.
                      German guy, sorry for my English.

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