Hello all
I am building a Victorian drawer with a mirror attached to it and because I didn't want to create a whole environment just for the reflection I've decided to do the reflections/environment with a hdri map/dome light.
Now I have the problems that the reflection in the mirror is looking pixelated and appear much bigger than it would in real live. On a chrom ball which I created for test purposes everything looks ok
I understand that the resolution of the map is possibly to low because the mirror is only reflecting a smal portion of the map but is there at least a way to correct the size issue? or is there even a patter sollution to
do the reflections exept for building a whole enviroment?
An idea or tipps on how to make the reflection look correct on a flat surface via a hdr map?
thank you for any help or suggestion
I am building a Victorian drawer with a mirror attached to it and because I didn't want to create a whole environment just for the reflection I've decided to do the reflections/environment with a hdri map/dome light.
Now I have the problems that the reflection in the mirror is looking pixelated and appear much bigger than it would in real live. On a chrom ball which I created for test purposes everything looks ok
I understand that the resolution of the map is possibly to low because the mirror is only reflecting a smal portion of the map but is there at least a way to correct the size issue? or is there even a patter sollution to
do the reflections exept for building a whole enviroment?
An idea or tipps on how to make the reflection look correct on a flat surface via a hdr map?
thank you for any help or suggestion
Comment